Seed stockpile dwarf fortress
21 Sep 2019 Note that this removal may affect "strategic seed stockpiles" (i.e. seeds forbidden for use in case of typical dwarven stupidity), any crops that you 17 Aug 2015 r/dwarffortress: Dwarf Fortress - Losing is Fun! 6 Aug 2014 0007869, Dwarf Fortress, Dwarf Mode -- Transport/Hauling, public It may be that the lack of a seed-stockpile accepting these seeds is 15 Sep 2017 24 of Dwarf Fortress, and I'm lost on all the possibilities on the stockpiles menus My brewer is at the top level of my fortress, near the seeds and 7 Sep 2018 That means you want the ingredient stockpile to be next to the prepared food mixed up with the plump helmet seed bags near your farm plots It is designed to reduce the enormous seed stockpiles that can end to a new file with the given name (in the dwarf fortress/raw/data/ folder). Dwarf Fortress is an extremely interesting and complex game, but one which people A stockpile for all our food and seeds right next door to the farm would
Items in a stockpile may be stored in containers such as bags, barrels or bins (see Using bins and barrels). Seed bags, flour bags, and dye bags can go inside barrels. Empty bags, however, cannot be stacked.
Best option is to create custom stockpiles with only seed that use no barrels. Moreover instead of one tile stockpile for one bag make actualy 4 or 5 one tile stockpiles for one type of seed and choose one to accept seeds from everywhere where rest links only. Then use give to stockpile/workshop to those 4 links only stockpiles. By default, bags of sand are stored in a Furniture Stockpile. But you can also mess with the stockpile settings (q, cursor over the stockpile, s) to restrict your stockpile to only sand.Under the "Furniture/Siege Ammo" category, sand types are under the "Metals" settings. Some brief additions to seed management, specifically setting up a dedicated seed stockpile. Mifki Limited's Dwarf Fortress Remote page: http://mifki.com/df/ r/dwarffortress: Dwarf Fortress - Losing is Fun! The issue is a logistics one, another redditor has posted his in depth solution several times, but basically all your seeds are stored in one barrel, and when a farmer wants to plant a seed he grabs that barrel to take it to the plot, preventing anyone else from accessing the barrel.
If that's the case, you can just not use seed stockpiles at all at first. Without a stockpile dwarves will just let the seeds lie around which is fine as seeds never rot. You can also occasionally clean up the seeds by making a stockpile for them near your farm when you want to gather up the debris.
Otherwise, the dwarves will end up with one seed per tile. Furthermore, as seeds will rot outside of a stockpile, you may find that your fortress is not getting seeds from the plants you're consuming when the food stockpile is full. Get your textile industry started early; you may want to avoid milling plants until it ramps up. Do use barrels to store seeds long-term. Create a smaller stockpile which also accepts seeds. This stockpile should permit barrels and take only from the previous stockpile. I use a 3x3 farm with a single tile of seed storage around the edges; the 5 tiles furthest from the stairs are long-term (barreled) seed storage. Seed Stockpile Settings: Seeds get their own stockpile all to themselves. Forbid all Barrels There is no need to QSP Seed Stockpiles. If your seeds are stuck in barrels, and are generating a bunch of cancellation messages, then check out this guide: Example III As a single barrel can hold up to 10 seed bags (each of which can hold 100 seeds of a specific type), and there is a maximum of 200 seeds of each type in the whole fortress, this stockpile need only be three or four tiles. (For DF2014 the theoretical maximum is 31 tiles for 200 seeds of each of 155 crops, Best option is to create custom stockpiles with only seed that use no barrels. Moreover instead of one tile stockpile for one bag make actualy 4 or 5 one tile stockpiles for one type of seed and choose one to accept seeds from everywhere where rest links only. Then use give to stockpile/workshop to those 4 links only stockpiles. By default, bags of sand are stored in a Furniture Stockpile. But you can also mess with the stockpile settings (q, cursor over the stockpile, s) to restrict your stockpile to only sand.Under the "Furniture/Siege Ammo" category, sand types are under the "Metals" settings. Some brief additions to seed management, specifically setting up a dedicated seed stockpile. Mifki Limited's Dwarf Fortress Remote page: http://mifki.com/df/
It is designed to reduce the enormous seed stockpiles that can end to a new file with the given name (in the dwarf fortress/raw/data/ folder).
Dwarf Fortress is an extremely interesting and complex game, but one which people A stockpile for all our food and seeds right next door to the farm would The seeds of the following 155 plants can be stockpiled: Abaca seeds. Acacia seeds. Acorns. Alfalfa seeds. Almonds. Apple seeds. Apricot pits. Artichoke seeds. Asparagus seeds. Avocado pits. Some dwarf will be assigned to take the barrel out of the stockpile, drag it to the dining room where the bag is, and put the bag into the barrel. As soon as this job is created, the whole barrel full of seed bags (which may be every seed in the entire fortress) is marked for hauling and is unavailable for any other purpose, including planting crops. The planter can't use any of those seeds until the barrel has been dragged out, and then finally dragged back to the original stockpile. Items in a stockpile may be stored in containers such as bags, barrels or bins (see Using bins and barrels). Seed bags, flour bags, and dye bags can go inside barrels. Empty bags, however, cannot be stacked. Fortresses can have a maximum of 200 seeds of each type. If your fortress has 200 seeds of a given type, no more seeds of that type will be produced until the seeds are consumed (either through planting or cooking) or otherwise destroyed (you can however acquire more than 200 seeds by trade, but why would you?). If that's the case, you can just not use seed stockpiles at all at first. Without a stockpile dwarves will just let the seeds lie around which is fine as seeds never rot. You can also occasionally clean up the seeds by making a stockpile for them near your farm when you want to gather up the debris. In order to prevent your fortress becoming cluttered with thousands of seeds, there is a cap of 200 seeds per type of plant. Seed producing activities will only produce seeds if your fortress contains fewer than 200 seeds of that type. You can exceed the 200 seed cap by buying seeds from caravans,
21 Sep 2019 Note that this removal may affect "strategic seed stockpiles" (i.e. seeds forbidden for use in case of typical dwarven stupidity), any crops that you
Fortresses can have a maximum of 200 seeds of each type. If your fortress has 200 seeds of a given type, no more seeds of that type will be produced until the seeds are consumed (either through planting or cooking) or otherwise destroyed (you can however acquire more than 200 seeds by trade, but why would you?).
Do use barrels to store seeds long-term. Create a smaller stockpile which also accepts seeds. This stockpile should permit barrels and take only from the previous stockpile. I use a 3x3 farm with a single tile of seed storage around the edges; the 5 tiles furthest from the stairs are long-term (barreled) seed storage. Seed Stockpile Settings: Seeds get their own stockpile all to themselves. Forbid all Barrels There is no need to QSP Seed Stockpiles. If your seeds are stuck in barrels, and are generating a bunch of cancellation messages, then check out this guide: Example III As a single barrel can hold up to 10 seed bags (each of which can hold 100 seeds of a specific type), and there is a maximum of 200 seeds of each type in the whole fortress, this stockpile need only be three or four tiles. (For DF2014 the theoretical maximum is 31 tiles for 200 seeds of each of 155 crops,